March 2016 gameplay update

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A lot has happened in the last month. Here's the latest gameplay video:


Here's a quick rundown of the changes:

  • Particle effects for entities. You can see this in the blacksmith smoke and fire towards the end.
  • Clothes/armour (though only clothes implemented for now, armour is the same: just a different sub-model). This is actually somewhat tricky, the way it works is, we have a 'base' mesh that contains a skeleton and the animations, then we have additional meshes for feet, hands, torso, legs and head that attach to that skeleton. So I can replace each of those components idependently of the others.
  • The inventory system actually lets you swap items out and it updates the preview at the same time.

So that's it for now. This month I plan to work on dungeons and dungeon-generator.

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