Updating Missile Command

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Well my XBOX arrived the other day, so as you can imagine I've been rather... uh, "busy" for want of a better word. I'm sure my wife could think of a few other words :)

I haven't been totally idle, however, and I've been busy porting Missile Command over to XNA so that I can run it on my XBOX. The port itself is mostly done now, and I'm in the process of improving things. For example, XNA gives me a lot more power to use the graphics hardware, so I've implemented a simple particle system for the explosions and smoke.

Screenshot

It's hard to see in a static screen shot, but I think it looks much better than older animated one! I'd also like to use 3D models for the vehicles and turrets. That'll be the next step, I think.

Anyway, I noticed on the XNA Creator's club FAQ page that Australia will not be in the initial wave of countries supported. I asked some Microsofties and it seems like we won't even be in the second wave of supported countries. The OFLC strikes again it seems - damn you OFLC!

Still, I'll continue working. At least other XNA Creator's Club members will be able to play my game (and I can still release the Windows version). It might take a little while now, though, since I've gotta get through Gears of War first :roll:

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