Permalink 21/01/10 10:35:33 pm Categories: Uncategorized , 146 words, English (AU)

Pathfinding in the editor

The above screenshot shows the map editor in “pathing” mode. Currently, pathing mode is basically just a “test” mode where you can choose the start and end location and see the path we’ll choose.

Note: the colours in these screenshots are pretty ugly due to JPEG compression. When saved as a PNG, the images are 1.2BM which I considered too big…

Before actually using the path, the game will “simplify” the path, which you can see in the screenshot above. It makes the path look more realistic, especially compared with the “default” one that A* gives us in the first screenshot.

The editor automatically decides the “passable” (green) and “impassable” (red) sections (based on slop). Future revision will let you tweak that and possibly also let you choose “fast” area - which will be useful to keep units from “hugging the mountains", which looks kind of unrealistic.

Permalink 31/10/09 12:56:54 am Categories: Uncategorized , 34 words, English (AU)

Oct-30 Gamplay Video

The above video is the very first gameplay video I’ve uploaded for War Worlds. It’s a very simple demo of what you can do in the game and shows the initial AI as well

Permalink 19/10/09 08:36:14 pm Categories: Uncategorized , 119 words, English (AU)

Particle Effect Viewer

Here is a video of the particle effect in action. On the right, you can see a drop-down for “movement.” This is basically because some effects are designed to be watched “in motion” (e.g. the smoke trails behind a missile) while some are designed to be watched in one place (e.g. the explosion). The “random” movement you can see I’ve got selected just moves the effect to a random location each time I click “reset” (clicking “reset” obviously restarts the effect from the beginning).

Explosion

Just because some people may not want to watch the video, here’s a screenshot of the particle effect viewer. Of course, a screenshot of a particle effect does not do it any sort of justice!

Permalink 10/10/09 05:48:38 am Categories: Uncategorized , 49 words, English (AU)

Mesh Viewer

This is the main view of the mesh-viewer tool. The UI allows you to show/hide the ground, change the “base” colour of the mesh and view wireframe mode.

Another view of the mesh-viewer tool, showing the mesh in wireframe mode. My artistic skills leave a lot to be desired :)

Permalink 09/10/09 09:55:12 pm Categories: Uncategorized , 207 words, English (AU)

Title screens

Main screen

This is the main “title” screen when you see when the game starts up. The background image is one that I found on google, and eventually it’ll be replaced with an original image. I don’t even know who owns the copyright for it (I found it on one of those “free wallpaper” websites, and there was really not attribution).

New game screen

When you click “New Game” from the main screen, you come here. You need to login to start a multiplayer game, and then you click “Enable multiplayer". This will register the game with the lobby server so that other people can see it:

Join game screen

Here you can see the “Join game” screen. Once you’ve logged in, the lobby server comes back with the list of games running. You click on a game and click “Join” to join. Once you’ve joined, you’re both in the “New game” screen. when you’re happy with all of the setting, you click “Start” and the game marks you as “ready". When you’re both ready, the game begins:

Playing the game

Here we are actually in the game. Not much happens at the moment. You can click on the factory and build units. Everything you do is replicated in the other games, and that’s a pretty good start!