Permalink 11/11/08 09:03:25 pm Categories: .NET General, DevSta 2008 , 233 words, English (AU)

Updating Missile Command

Well my XBOX arrived the other day, so as you can imagine I've been rather... uh, "busy" for want of a better word. I'm sure my wife could think of a few other words :) I haven't been totally idle, however, and I've been busy porting Missile Command o… more »
Permalink 28/10/08 08:54:28 pm Categories: DevSta 2008, Gaming , 113 words, English (AU)

I won an XBOX!

Woot! I'm so excited! I got the results from the DevSta entry and... I came third! It's not exactly a secret (after all, the winners are now up on the devsta website), but I just wanted to thank the organisers and all the other contestants. It was a b… more »
Permalink 19/10/08 09:15:26 pm Categories: .NET General, DevSta 2008 , 564 words, English (AU)

Rotating images in GDI+

This is the final post in my little DevSta {Challenge 2008} "miniseries". In previous posts, I described how the vehicle "AI" works to avoid the rocks and also how the explosion animations worked. In this post, I'll describe how the vehicle images are ro… more »
Permalink 13/10/08 08:31:03 pm Categories: DevSta 2008 , 633 words, English (AU)

The Big Bangs (explosions in Missile Command)

There's actually only two animations that I needed to create for my DevSta { Challenge 2008 } entry, Missile Command, an "explosion" and some smoke for the missiles themselves. Both animations were created the same way, and I'll details the steps here. I… more »
Permalink 11/10/08 12:45:57 pm Categories: DevSta 2008 , 595 words, English (AU)

How to avoid the rocks

In this post, I'm going to describe the method I used in my DevSta entry to get the enemy vehicles to avoid the rocks (and each other). The technique is pretty simple, and isn't actually all that "intelligent" as far as "artificial intelligence" goes, bu… more »