Permalink 27/07/09 09:59:09 am Categories: Elium , 984 words, English (AU)

Fast-paced melee combat in a client/server networked game

(This post is basically a duplicate of one I posted over on the gamedev.net forums, just for posterity)I've been thinking about this idea for networking in Elium for a while. At this stage we haven't even thought about networking the game, so whether i… more »
Permalink 14/03/09 06:50:57 pm Categories: Elium , 303 words, English (AU)

Weather Effects

One of the benefits of the way I've implemented the entity logic in Elium is that the skybox now gets it's parameters from an XML file, rather than having them set by a script. This has greatly simplified the skybox code (because it's not a "pull" model… more »
Permalink 10/03/09 08:56:11 pm Categories: Elium , 392 words, English (AU)

Shadow Mapping

One of the features we'd like to add to Elium is shadows. My understanding is that the Nebula 2 engine, which the game is currently using, supports shadow volumes, but we'd prefer to use shadow maps, which would be better suited to large outdoor environm… more »
Permalink 19/02/09 07:34:26 pm Categories: Elium , 161 words, English (AU)

My new project

So I've been a bit quiet lately. Mostly because I've been hard at work on my latest project! Elium is it's name, and it's a pretty cool-looking RPG in the early stages. The website I linked to doesn't get updated all that often. But that's OK, because… more »