Permalink 19/01/10 06:36:02 pm Categories: War Worlds , 1042 words, English (AU)

War Worlds packet structure

I thought today I would take some time to describe the method I'm using for building, serialising and deserialising the network packets in War Worlds. I am using ENet as the underlying network protocol, which means the War Worlds networking system is bas… more »
Permalink 22/12/09 09:40:21 pm Categories: War Worlds , 336 words, English (AU)

AI in War Worlds

It's been a while since I blogged about War Worlds, and there's a good reason for that... but I can't say too much about it for now :) Anyway, I've done a little bit more work on it recently, and so I thought I'd just blog a little about what I've been d… more »
Permalink 10/11/09 08:06:00 am Categories: Technical, War Worlds , 391 words, English (AU)

Luabind and the "raw" policy

I've been working on integrating Lua into War Worlds for programming the AI player and so far, it's been going really well. I've been using Luabind to help me bind C++ classes and methods to Lua tables and functions and it's mostly been really easy.… more »
Permalink 19/10/09 08:13:42 pm Categories: War Worlds , 405 words, English (AU)

Particle Viewer

In a similar vein to my mesh viewer tool, I've spent a bit of time writing a particle effect viewer. This tool is probably even more useful than the mesh viewer, because (as I've learned over the last few days) it can be quite tiresome tweaking a particl… more »
Permalink 10/10/09 06:06:39 am Categories: .NET General, War Worlds , 644 words, English (AU)

Mesh Viewer

It's been a while since my last War Worlds update, but at least I have an excuse... xxxNow that I've got my laptop back, though, I've been working on updating my mesh file format. Previously, I was using C# to read Collada-format files and turn them… more »

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