Permalink 26/04/10 07:40:45 pm Categories: Personal, Technical , 498 words, English (AU)

Why you need to keep regular backups of your Subversion repository

Sometimes we assume that the software we use is infallible. It works most of the time, so we just think that it'll always work. Unfortunately, that's not always the case. Even if the software is 100% perfect, there are still things that can cause us… more »
Permalink 21/03/10 10:52:44 pm Categories: Personal, Rants , 224 words, English (AU)

A step forward for R18+ classification for games in Australia

Well, I gotta say, this is something that I did not see coming. South Australian Attorney General, Michael Atkinson has quit the front bench, and hence his post as South Australia's Attorney General. At current count, Gamers 4 Croyden has "only"… more »
Permalink 19/01/10 06:36:02 pm Categories: War Worlds , 1042 words, English (AU)

War Worlds packet structure

I thought today I would take some time to describe the method I'm using for building, serialising and deserialising the network packets in War Worlds. I am using ENet as the underlying network protocol, which means the War Worlds networking system is bas… more »
Permalink 22/12/09 09:40:21 pm Categories: War Worlds , 336 words, English (AU)

AI in War Worlds

It's been a while since I blogged about War Worlds, and there's a good reason for that... but I can't say too much about it for now :) Anyway, I've done a little bit more work on it recently, and so I thought I'd just blog a little about what I've been d… more »
Permalink 10/11/09 08:06:00 am Categories: Technical, War Worlds , 391 words, English (AU)

Luabind and the "raw" policy

I've been working on integrating Lua into War Worlds for programming the AI player and so far, it's been going really well. I've been using Luabind to help me bind C++ classes and methods to Lua tables and functions and it's mostly been really easy.… more »

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